Work and Career
Earning Through Labor
Work provides an alternative way to earn gold. Available from the teen stage onward, jobs offer income in exchange for time and fun.
Who Can Work
Baby
No
Child
No
Teen
Yes
Adult
Yes
Elder
Yes
Work requires a certain maturity - only teens and older can hold jobs.
Job Types
Stand Work
Operating a food stand:
Serve customers as they appear
Earn gold per customer served
Interactive experience
Takes about 3 minutes
Office Work
Working at a desk:
More passive income
Earn gold based on time
Less interactive
Takes about 3 minutes
The Work Trade-off
Work has a significant downside: it decreases fun.
Time
~3 minutes
~5 seconds
Gold earned
Moderate
Good
Fun effect
Decreases
Increases
Work earns money but makes the pet less happy.
Why Minigames Are Usually Better
Simple math explains the AI's preference:
Three Minutes of Work
Earn moderate gold
Lose significant fun
Time-consuming
Same Time in Minigames
Earn more gold total
Gain fun instead of losing it
Multiple quick activities
Minigames solve two problems (gold and fun) while work solves one (gold) and creates another (boredom).
When Work Makes Sense
The AI might choose work when:
Fun is already very high (can afford to lose some)
Minigames are somehow unavailable
Variety is desired for interest
Work is explicitly preferred
These situations are rare.
The Work Experience
When the AI sends the pet to work:
Scene changes to workplace
Work activity plays out
Gold is earned over time
Fun decreases during work
Pet returns home when done
The entire work session is visible.
Work Duration
Both job types take approximately 3 minutes. During this time:
The pet is busy
Other needs continue declining
Fun specifically drops
Gold accumulates
After work, the AI typically addresses any needs that arose.
Career Progression
TamaGROK doesn't have complex career advancement. Work is simply:
A way to earn gold
An activity option
Part of the pet's world
Work vs Other Activities
Work
Moderate
-
Long
Minigame
Good
+
Short
Park
None
+
Short
Work is clearly the least attractive option for the AI.
Income Strategy
The AI's general approach:
Minigames for gold + fun
Work only if specifically needed
Keep fun high to afford occasional work
Job Scenes
Each job type has its own scene:
Stand Work: Food stand environment
Office Work: Desk and office setting
These add visual variety when work is chosen.
After Work
Following a work session:
Fun will likely be lower
Other stats may have declined
The AI addresses these needs
Possibly plays minigames to restore fun
Work requires recovery time.
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