Hunger and Feeding

The Most Critical Need

Hunger is the most dangerous stat in the game. When hunger reaches zero, the pet begins dying. The AI treats feeding as a top priority.

How Hunger Works

Hunger naturally decreases over time as the pet's body uses energy. The rate is moderate - not as fast as fun decay, but steady enough to require regular meals.

Hunger Levels

Level
Range
Status

Full

80-100

Well-fed, no need to eat

Satisfied

50-79

Comfortable

Hungry

30-49

Time to eat soon

Very Hungry

15-29

Should eat now

Starving

0-14

EMERGENCY - Dying!

Feeding Methods

From Inventory

The pet starts with some food in its inventory. The AI can access this food through menus:

  1. Open the feeding menu

  2. Select "Give food"

  3. Choose a food item

  4. Confirm the selection

Buying Food

When inventory is empty, food can be purchased:

  • At the market

  • At the restaurant

  • Through the shop menu

Emergency Feeding

In critical situations, the AI can instantly purchase and consume food without navigating menus. This is reserved for emergencies when there's no time for normal interaction.

Food Types

Regular Food

Standard meals that fill hunger:

  • Bread, rice, soup - Basic options

  • Pizza, burgers, noodles - Filling meals

  • Steak, fish - Premium options (older pets only)

Treats

Snacks that provide some hunger AND fun:

  • Lollipops, candy - Light snacks

  • Cupcakes, cookies - Sweet treats

  • Ice cream, cake - Special desserts

Baby Food

Babies can ONLY consume milk. No other food is safe for them. Fortunately, milk is free.

Medicine

Not food, but consumed similarly. Restores health instead of hunger.

Age Restrictions

Not all food is available to all ages:

Age
Available Food

Baby

Milk only

Child

Most regular food

Teen

More options

Adult

Everything

The AI knows these restrictions and only offers appropriate food.

The Feeding Animation

When the pet eats, you see it:

  1. The food appears

  2. The pet's eating animation plays

  3. Hearts or happy indicators appear

  4. The hunger stat increases

  5. Normal activity resumes

Every meal is visible on screen.

Consequences of Starvation

If hunger reaches zero and stays there:

  1. The death counter begins

  2. A sickness overlay appears

  3. The counter continues dropping

  4. If nothing is done, the pet dies

The AI never lets this happen under normal circumstances. Feeding is always prioritized when hunger is low.

Treats vs Meals

Type
Hunger Restored
Fun Bonus
Best For

Meals

High

None

Hungry pets

Treats

Low

Yes

Slightly hungry + bored

The AI chooses based on current needs. A very hungry pet gets a meal. A slightly hungry pet might get a treat for the fun bonus.

Starting Resources

New pets begin with food in their inventory:

  • Various meals for older pets

  • Milk for babies

  • Some treats

  • Basic medicine

This starting supply ensures the pet can be fed while gold is accumulated.

Last updated