Hunger and Feeding
The Most Critical Need
Hunger is the most dangerous stat in the game. When hunger reaches zero, the pet begins dying. The AI treats feeding as a top priority.
How Hunger Works
Hunger naturally decreases over time as the pet's body uses energy. The rate is moderate - not as fast as fun decay, but steady enough to require regular meals.
Hunger Levels
Full
80-100
Well-fed, no need to eat
Satisfied
50-79
Comfortable
Hungry
30-49
Time to eat soon
Very Hungry
15-29
Should eat now
Starving
0-14
EMERGENCY - Dying!
Feeding Methods
From Inventory
The pet starts with some food in its inventory. The AI can access this food through menus:
Open the feeding menu
Select "Give food"
Choose a food item
Confirm the selection
Buying Food
When inventory is empty, food can be purchased:
At the market
At the restaurant
Through the shop menu
Emergency Feeding
In critical situations, the AI can instantly purchase and consume food without navigating menus. This is reserved for emergencies when there's no time for normal interaction.
Food Types
Regular Food
Standard meals that fill hunger:
Bread, rice, soup - Basic options
Pizza, burgers, noodles - Filling meals
Steak, fish - Premium options (older pets only)
Treats
Snacks that provide some hunger AND fun:
Lollipops, candy - Light snacks
Cupcakes, cookies - Sweet treats
Ice cream, cake - Special desserts
Baby Food
Babies can ONLY consume milk. No other food is safe for them. Fortunately, milk is free.
Medicine
Not food, but consumed similarly. Restores health instead of hunger.
Age Restrictions
Not all food is available to all ages:
Baby
Milk only
Child
Most regular food
Teen
More options
Adult
Everything
The AI knows these restrictions and only offers appropriate food.
The Feeding Animation
When the pet eats, you see it:
The food appears
The pet's eating animation plays
Hearts or happy indicators appear
The hunger stat increases
Normal activity resumes
Every meal is visible on screen.
Consequences of Starvation
If hunger reaches zero and stays there:
The death counter begins
A sickness overlay appears
The counter continues dropping
If nothing is done, the pet dies
The AI never lets this happen under normal circumstances. Feeding is always prioritized when hunger is low.
Treats vs Meals
Meals
High
None
Hungry pets
Treats
Low
Yes
Slightly hungry + bored
The AI chooses based on current needs. A very hungry pet gets a meal. A slightly hungry pet might get a treat for the fun bonus.
Starting Resources
New pets begin with food in their inventory:
Various meals for older pets
Milk for babies
Some treats
Basic medicine
This starting supply ensures the pet can be fed while gold is accumulated.
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