Shopping

Getting What You Need

Shopping is how pets acquire food, items, and supplies when inventory runs low. Various shops offer different products.

Shopping Locations

The Market

General supplies:

  • Food items

  • Medicine

  • Seeds for garden

  • Basic necessities

The Restaurant

Food specifically:

  • Meals for immediate consumption

  • Various food options

  • Treats and snacks

The Mall

Variety of goods:

  • Items and toys

  • Accessories

  • Furniture

  • Decorations

What Can Be Purchased

Food

All types of meals:

  • Basic foods

  • Premium meals

  • Treats and snacks

Medicine

Health supplies:

  • Standard medicine

  • Health restoration items

Toys and Items

Entertainment goods:

  • Various toys

  • Skill-boosting items

  • Fun items

Accessories

Cosmetic items:

  • Clothing

  • Hats

  • Decorations

Home Goods

Room improvements:

  • Furniture

  • Backgrounds

  • Room decorations

Garden Supplies

For growing plants:

  • Seeds

  • Garden items

The Shopping Process

When the AI decides to shop:

  1. Navigate to the shop location

  2. Open the appropriate menu

  3. Browse available items

  4. Select desired purchase

  5. Confirm transaction

  6. Item added to inventory

  7. Gold deducted

Every step visible on screen.

Inventory vs Shopping

The AI prefers using inventory:

  • Already paid for

  • No additional cost

  • Immediate use

Shopping happens when:

  • Inventory is empty

  • Specific item needed

  • Restocking for future

Emergency Purchases

In urgent situations:

  • AI buys directly without browsing

  • Fastest available option

  • Survival priority

  • Cost secondary

Emergency purchases skip the visual menu process for speed.

Shop Variety

Different shops have different selections:

  • Market: Essentials

  • Restaurant: Food focus

  • Mall: Variety and luxury

The AI knows which shop to visit for specific needs.

Price Consideration

When shopping, the AI considers:

  • Current gold reserves

  • Item necessity

  • Price vs quality

  • Future needs

Cheaper options preferred when adequate. Premium items when truly needed.

Building Inventory

Smart shopping maintains stock:

  • Buy food before running out

  • Keep medicine on hand

  • Maintain toy supply

  • Prevent emergency situations

Proactive shopping reduces future emergencies.

Shopping Frequency

The AI shops when:

  • Inventory depletes

  • Specific need arises

  • Restocking makes sense

  • Gold is available

Not shopping for shopping's sake - only purposeful purchases.

Selling

The reverse of shopping:

  • Open sell menu

  • Select items to sell

  • Receive gold in return

  • Reduce inventory

Selling converts unwanted items back to gold.

Shop Accessibility

All shops are always accessible:

  • No level requirements

  • Available any time

  • Just need gold

  • Any age can shop

The AI can shop whenever necessary.

Visual Shopping

For viewers, shopping shows:

  • Location transition

  • Menu opening

  • Item selection

  • Purchase confirmation

  • Return home

A complete shopping experience on display.

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