Shopping
Getting What You Need
Shopping is how pets acquire food, items, and supplies when inventory runs low. Various shops offer different products.
Shopping Locations
The Market
General supplies:
Food items
Medicine
Seeds for garden
Basic necessities
The Restaurant
Food specifically:
Meals for immediate consumption
Various food options
Treats and snacks
The Mall
Variety of goods:
Items and toys
Accessories
Furniture
Decorations
What Can Be Purchased
Food
All types of meals:
Basic foods
Premium meals
Treats and snacks
Medicine
Health supplies:
Standard medicine
Health restoration items
Toys and Items
Entertainment goods:
Various toys
Skill-boosting items
Fun items
Accessories
Cosmetic items:
Clothing
Hats
Decorations
Home Goods
Room improvements:
Furniture
Backgrounds
Room decorations
Garden Supplies
For growing plants:
Seeds
Garden items
The Shopping Process
When the AI decides to shop:
Navigate to the shop location
Open the appropriate menu
Browse available items
Select desired purchase
Confirm transaction
Item added to inventory
Gold deducted
Every step visible on screen.
Inventory vs Shopping
The AI prefers using inventory:
Already paid for
No additional cost
Immediate use
Shopping happens when:
Inventory is empty
Specific item needed
Restocking for future
Emergency Purchases
In urgent situations:
AI buys directly without browsing
Fastest available option
Survival priority
Cost secondary
Emergency purchases skip the visual menu process for speed.
Shop Variety
Different shops have different selections:
Market: Essentials
Restaurant: Food focus
Mall: Variety and luxury
The AI knows which shop to visit for specific needs.
Price Consideration
When shopping, the AI considers:
Current gold reserves
Item necessity
Price vs quality
Future needs
Cheaper options preferred when adequate. Premium items when truly needed.
Building Inventory
Smart shopping maintains stock:
Buy food before running out
Keep medicine on hand
Maintain toy supply
Prevent emergency situations
Proactive shopping reduces future emergencies.
Shopping Frequency
The AI shops when:
Inventory depletes
Specific need arises
Restocking makes sense
Gold is available
Not shopping for shopping's sake - only purposeful purchases.
Selling
The reverse of shopping:
Open sell menu
Select items to sell
Receive gold in return
Reduce inventory
Selling converts unwanted items back to gold.
Shop Accessibility
All shops are always accessible:
No level requirements
Available any time
Just need gold
Any age can shop
The AI can shop whenever necessary.
Visual Shopping
For viewers, shopping shows:
Location transition
Menu opening
Item selection
Purchase confirmation
Return home
A complete shopping experience on display.
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