Agent Actions

What the AI Can Do

The AI agent has access to over 80 different actions, allowing it to handle virtually any situation your pet might encounter.

Action Categories

Basic Care

The fundamental care actions:

  • Feed - Give food from inventory

  • Bathe - Clean the pet

  • Sleep - Put the pet to rest

  • Bathroom - Use the toilet

  • Clean - Remove messes

Interaction

Direct engagement with the pet:

  • Pet - Show affection

  • Praise - Positive reinforcement

  • Scold - Correct misbehavior

Activities

Things the pet can do:

  • School - Attend classes (Expression, Logic, Endurance)

  • Work - Earn gold through jobs

  • Minigames - Play for fun and gold

  • Park - Outdoor activity

Shopping

Acquiring goods:

  • Buy Food - Purchase meals

  • Buy Medicine - Get health supplies

  • Buy Items - Acquire toys

  • Buy Accessories - Get clothing

  • Sell - Convert items to gold

Moving through menus:

  • Open Menus - Access various screens

  • Select Items - Choose from lists

  • Confirm - Accept selections

  • Go Back - Return to previous screen

  • Close - Exit menus

Special

Unique situations:

  • Revive - Bring back a dead pet

  • Ghost Actions - Interact with ghosts

  • Family Actions - Family-related features

Utility

General purpose:

  • Wait - Do nothing (appropriate sometimes)

  • Save - Preserve game state

Action Requirements

Many actions have prerequisites:

Action
Requirement

School

Child or Teen only

Work

Teen or older

Minigames

Child or older

Feed specific food

Appropriate age

Revive

Pet must be dead

Scold

Pet must be misbehaving

Clean

Must have mess

The AI checks requirements before attempting actions.

Action Results

Each action produces outcomes:

  • Stat changes (hunger up, fun up, etc.)

  • Visual feedback (animations)

  • State changes (sleeping, clean)

  • Resource changes (gold, inventory)

The AI tracks these results.

Many actions involve menus:

  1. Open a specific menu

  2. View available options

  3. Select an item

  4. Confirm selection

  5. Action executes

This visual process lets viewers see decisions.

Direct Actions

Some actions bypass menus:

  • Emergency feeding

  • Emergency medicine

  • Basic care actions

These are faster but less visual.

Action Timing

The AI considers timing:

  • Is the pet sleeping? → Wait

  • Is the pet misbehaving? → Scold first

  • Is there a mess? → Clean first

  • Then proceed with intended action

Certain conditions must be cleared before others.

The Full List

Actions span every aspect of pet life:

  • Every need can be addressed

  • Every activity can be accessed

  • Every menu can be navigated

  • Every situation can be handled

The AI has tools for everything.

Action Selection

When choosing actions, the AI:

  1. Assesses current situation

  2. Identifies most urgent need

  3. Selects appropriate action

  4. Executes visually

  5. Observes result

This process repeats continuously.

Fallback Actions

If preferred action unavailable:

  • Find alternative

  • Adjust to current state

  • Work with what's possible

  • Never get stuck

The AI adapts to circumstances.

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