Agent Actions
What the AI Can Do
The AI agent has access to over 80 different actions, allowing it to handle virtually any situation your pet might encounter.
Action Categories
Basic Care
The fundamental care actions:
Feed - Give food from inventory
Bathe - Clean the pet
Sleep - Put the pet to rest
Bathroom - Use the toilet
Clean - Remove messes
Interaction
Direct engagement with the pet:
Pet - Show affection
Praise - Positive reinforcement
Scold - Correct misbehavior
Activities
Things the pet can do:
School - Attend classes (Expression, Logic, Endurance)
Work - Earn gold through jobs
Minigames - Play for fun and gold
Park - Outdoor activity
Shopping
Acquiring goods:
Buy Food - Purchase meals
Buy Medicine - Get health supplies
Buy Items - Acquire toys
Buy Accessories - Get clothing
Sell - Convert items to gold
Navigation
Moving through menus:
Open Menus - Access various screens
Select Items - Choose from lists
Confirm - Accept selections
Go Back - Return to previous screen
Close - Exit menus
Special
Unique situations:
Revive - Bring back a dead pet
Ghost Actions - Interact with ghosts
Family Actions - Family-related features
Utility
General purpose:
Wait - Do nothing (appropriate sometimes)
Save - Preserve game state
Action Requirements
Many actions have prerequisites:
School
Child or Teen only
Work
Teen or older
Minigames
Child or older
Feed specific food
Appropriate age
Revive
Pet must be dead
Scold
Pet must be misbehaving
Clean
Must have mess
The AI checks requirements before attempting actions.
Action Results
Each action produces outcomes:
Stat changes (hunger up, fun up, etc.)
Visual feedback (animations)
State changes (sleeping, clean)
Resource changes (gold, inventory)
The AI tracks these results.
Menu Actions
Many actions involve menus:
Open a specific menu
View available options
Select an item
Confirm selection
Action executes
This visual process lets viewers see decisions.
Direct Actions
Some actions bypass menus:
Emergency feeding
Emergency medicine
Basic care actions
These are faster but less visual.
Action Timing
The AI considers timing:
Is the pet sleeping? → Wait
Is the pet misbehaving? → Scold first
Is there a mess? → Clean first
Then proceed with intended action
Certain conditions must be cleared before others.
The Full List
Actions span every aspect of pet life:
Every need can be addressed
Every activity can be accessed
Every menu can be navigated
Every situation can be handled
The AI has tools for everything.
Action Selection
When choosing actions, the AI:
Assesses current situation
Identifies most urgent need
Selects appropriate action
Executes visually
Observes result
This process repeats continuously.
Fallback Actions
If preferred action unavailable:
Find alternative
Adjust to current state
Work with what's possible
Never get stuck
The AI adapts to circumstances.
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