Fun and Happiness
The Fastest Declining Need
Fun decreases faster than any other stat. Keeping a pet entertained requires regular attention and varied activities.
How Fun Works
The fun stat represents happiness and entertainment. It declines rapidly as boredom sets in. A bored pet becomes sad and may misbehave.
Fun Levels
Happy
70-100
Entertained and content
Content
35-69
Okay but could use fun
Bored
20-34
Needs entertainment
Miserable
0-19
Very unhappy
Ways to Increase Fun
Minigames (Best Option)
Playing minigames provides significant fun boosts PLUS earns gold. This makes minigames the AI's preferred method for entertainment.
Available minigames:
Flag memory game
Mimic sequence game
Dog washing game
Bar timing game
Falling objects game
Plant matching game
Each minigame gives around 15 points of fun plus gold rewards.
Toys and Items
Using toys from inventory increases fun:
Rattle (babies only) - High fun boost
Ball, dolls, blocks - Various fun amounts
Skill-boosting toys - Fun plus skill gains
Park Visits
Going to the park provides fun and a chance to meet friends. Available from child stage onward.
Petting
Simply petting the pet gives a small amount of fun. This is the slowest method but always available.
Age Restrictions
Different ages have different options:
Baby
Rattle toy, petting
Child+
Minigames, park, toys
Babies have very limited fun options, making their care more challenging.
The Baby Fun Problem
Babies cannot play minigames or visit the park. Their only real option is the rattle toy. If the rattle runs out, they're stuck with petting, which provides very little fun.
The AI prioritizes toy usage for babies because alternatives are so limited.
Fun and Gold Together
This is why minigames are the preferred solution:
Minigame
+15
+40 to +90
Petting
+0.4
None
Park
+15
None
Minigames solve two problems simultaneously. The AI uses them frequently.
Consequences of Low Fun
When fun is too low:
The pet shows sad expressions
A "bored" moodlet appears
Discipline may decrease
Misbehavior becomes more likely
Balancing Fun with Other Needs
Fun is important but not as critical as hunger or health. The AI priority is:
Survival needs (hunger, health)
Blocking issues (misbehavior, mess)
Comfort needs (including fun)
Maintenance activities
A hungry pet gets fed before being entertained. A starving pet definitely gets fed before games.
The Fun Decay Challenge
Because fun declines so quickly, it needs frequent attention. The AI might play multiple minigames throughout the day to keep fun in healthy ranges.
This rapid decay makes fun the "maintenance" stat - it's rarely in emergency status but often needs topping up.
Variety Matters
While minigames are efficient, variety adds interest:
Different minigames
Occasional park trips
Using toys
Mixing activities
The AI may vary activities for a richer experience rather than always choosing the most efficient option.
Last updated
