School and Learning

Education for Pets

School is where pets develop skills. Available during childhood and teen years, school provides lasting benefits that can affect evolution and capabilities.

Who Can Attend

Age
School Access

Baby

No

Child

Yes

Teen

Yes

Adult

No (graduated)

Elder

No (graduated)

School is only available during the middle stages of life. Once a pet becomes an adult, they've "graduated" and can no longer attend.

The Three Skills

School develops three distinct skills:

Expression

  • Artistic and creative abilities

  • Developed through expression classes

  • May influence evolution toward artistic forms

Logic

  • Thinking and problem-solving abilities

  • Developed through logic classes

  • May influence evolution toward scholarly forms

Endurance

  • Physical and athletic abilities

  • Developed through endurance classes

  • May influence evolution toward athletic forms

Attending Class

When the AI sends the pet to school:

  1. Select the type of class

  2. A learning animation plays

  3. The chosen skill increases

  4. Daily class count increases

  5. Return to normal activities

Each class takes just a few seconds.

Daily Limit

Pets can attend a maximum of 10 classes per day. After 10 classes, school is unavailable until the next day.

This creates a pacing element - the AI can't cram all education into one session.

Skill Benefits

Evolution Influence

If skill-based evolution is enabled, high skills can affect which form the pet evolves into:

  • High Expression → Creative evolution

  • High Logic → Intellectual evolution

  • High Endurance → Athletic evolution

Skills must exceed a certain threshold to have an effect.

Long-term Development

Skills persist throughout life. A pet with high Logic as a child still has that Logic as an adult.

The Teen Deadline

This is important: teen is the last chance for school.

The AI recognizes this and may prioritize education during teen years. Skills frozen at teen stage stay that way forever.

Balancing School with Needs

School is lower priority than survival:

  1. Feed hungry pets before school

  2. Address health problems first

  3. Handle other urgent needs

  4. Then consider school

A healthy, comfortable pet can go to school. A struggling pet should not.

Skill Strategy

The AI can approach skills differently:

Balanced Approach

  • Attend different classes evenly

  • Develop all three skills

  • No particular specialization

Focused Approach

  • Concentrate on one skill

  • Maximize that skill's level

  • Potentially influence specific evolution

Class Selection

When multiple classes are available, the AI might:

  • Choose the lowest skill for balance

  • Focus on one skill for specialization

  • Vary randomly for interest

Skill Cap

There's no maximum skill level, but:

  • Each class adds only 2 points

  • 10 classes per day maximum

  • Child + Teen = limited total classes

  • Diminishing returns for evolution influence

The Graduation Effect

When a teen becomes an adult:

  • School access ends permanently

  • Current skills become final

  • No more skill development through school

  • Skills remain at achieved levels

This makes the teen stage a critical window for education.

School in Daily Routine

A typical school day for the AI:

  1. Address any urgent needs

  2. Check if classes remain today

  3. If yes and pet is comfortable, attend class

  4. Return to need monitoring

  5. Repeat throughout day

School fits into gaps between more urgent tasks.

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