School and Learning
Education for Pets
School is where pets develop skills. Available during childhood and teen years, school provides lasting benefits that can affect evolution and capabilities.
Who Can Attend
Baby
No
Child
Yes
Teen
Yes
Adult
No (graduated)
Elder
No (graduated)
School is only available during the middle stages of life. Once a pet becomes an adult, they've "graduated" and can no longer attend.
The Three Skills
School develops three distinct skills:
Expression
Artistic and creative abilities
Developed through expression classes
May influence evolution toward artistic forms
Logic
Thinking and problem-solving abilities
Developed through logic classes
May influence evolution toward scholarly forms
Endurance
Physical and athletic abilities
Developed through endurance classes
May influence evolution toward athletic forms
Attending Class
When the AI sends the pet to school:
Select the type of class
A learning animation plays
The chosen skill increases
Daily class count increases
Return to normal activities
Each class takes just a few seconds.
Daily Limit
Pets can attend a maximum of 10 classes per day. After 10 classes, school is unavailable until the next day.
This creates a pacing element - the AI can't cram all education into one session.
Skill Benefits
Evolution Influence
If skill-based evolution is enabled, high skills can affect which form the pet evolves into:
High Expression → Creative evolution
High Logic → Intellectual evolution
High Endurance → Athletic evolution
Skills must exceed a certain threshold to have an effect.
Long-term Development
Skills persist throughout life. A pet with high Logic as a child still has that Logic as an adult.
The Teen Deadline
This is important: teen is the last chance for school.
The AI recognizes this and may prioritize education during teen years. Skills frozen at teen stage stay that way forever.
Balancing School with Needs
School is lower priority than survival:
Feed hungry pets before school
Address health problems first
Handle other urgent needs
Then consider school
A healthy, comfortable pet can go to school. A struggling pet should not.
Skill Strategy
The AI can approach skills differently:
Balanced Approach
Attend different classes evenly
Develop all three skills
No particular specialization
Focused Approach
Concentrate on one skill
Maximize that skill's level
Potentially influence specific evolution
Class Selection
When multiple classes are available, the AI might:
Choose the lowest skill for balance
Focus on one skill for specialization
Vary randomly for interest
Skill Cap
There's no maximum skill level, but:
Each class adds only 2 points
10 classes per day maximum
Child + Teen = limited total classes
Diminishing returns for evolution influence
The Graduation Effect
When a teen becomes an adult:
School access ends permanently
Current skills become final
No more skill development through school
Skills remain at achieved levels
This makes the teen stage a critical window for education.
School in Daily Routine
A typical school day for the AI:
Address any urgent needs
Check if classes remain today
If yes and pet is comfortable, attend class
Return to need monitoring
Repeat throughout day
School fits into gaps between more urgent tasks.
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